Siblings Adam and Krystal go swimming by their house, and while skipping rocks, they make an incredible discovery: the rocks don’t skip but bounce right into the sky! So begins a day of disorder. With the help of Great Granny Franny Force, the children discover that King Chaos is trying to take over the world and turn it completely upside-down.
In order to stop this evil king, Adam and Krys must travel to the world of Chaos, overcome its dangerous hazards, and rescue a dear friend from the dreaded king’s castle. Along the way, the children learn much from Grandpa Gravity, his friend Newton, and a trio of sisters with subtle differences among them—Alice Acceleration, Vicky Velocity, and Samantha Speed.
With the help of their new friends, Adam and Krys might just succeed. But King Chaos is full of tricks; using his terrible henchman, Hap Hazard, the king could turn the children’s world of order into a cataclysm of chaos. Adam and Krys are humanity’s only hope, but can they navigate Chaos, or will they get lost in a world without order?
Innovators build the future. Innovators create wealth. Innovators are the social force that turns economies around. In On-the-Go, author Bala Sankar analyzes a few key innovators, discusses the pivotal role innovators play, and helps organizations, engineers, scientists, and technologists pinpoint and capitalize on the many opportunities for innovation.
Sankar, who worked in the computer industry for more than twenty-five years, shares his firsthand knowledge of the power of innovation by introducing a new concept he’s developing in the realm of mobile Internet technology, one that combines the entities of transportation and communication. Through Web on-the-go, Sankar expects to bridge the gaps between existing mobile Internet technology and the practical applications that don’t yet exist.
Filled with practical examples and stories, On-the-Go provides firsthand insight into the value of innovation while introducing a new technological concept that could provide immeasurable value to people’s lives and positively impact the economy.
Fifteen years after a violent explosion eradicated his secret society, a single survivor, Temjin Moon, carries on in pursuit of the truth behind his knighthood. Living as a shadow among the crumbling ruins of degenerating humanity he nearly loses all faith in his mysterious past until strange events unfold about the city, all of which bare the indistinguishable relevance to his life’s forgotten mission . . .
Fifteen years after the murder of her parents, a young detective named Mei Ling struggles to piece together evidence from the past through vivid daydreams about a mysterious society she has never encountered called, The Moon Knights. Shrouded with deception, she uncovers a massive plot leading toward human annihilation but when a chance encounter with a hooded man appears in the ruins of the explosion, fifteen years to the day, her ominous destiny unfolds to reveal a startling truth.
On the planet Placidus—a world steeped in deception, misdirection, and blind ambition—all is not placid. And in the countries of Atlantis and Nivara, an unseen enemy works from within to tear civilization apart. Salvation depends on the unlikely heroes Yarwin, a petty, delusional inventor (who has achieved immortality quite by accident); an arrogant warrior princess; a sentient robot; a timid regent; and a mystical baby girl with a challenging destiny.
In the perfect and happy kingdom of Nivara, life is neither perfect nor happy, and Queen Juliet Gideon is not herself after a trip to Atlantis. As she and her husband, King Marcus, await the birth of their fourth child, storms seem to promise more trouble ahead. Her family and servants are frightened by something they don’t understand.
But when little Sarah draws her first breath, a single beam of sunshine breaks through the gloom. Sarah, a mystical young girl, has been born with unimaginable powers. Too soon, Juliet is called to Atlantis again and returns with a ring given to her by its scheming queen. Under the ring’s influence, Juliet turns against her powerful daughter. With the help of Yarwin, she strips the young girl of her powers—ironically, the only person who could break the ring’s spell. Can Sarah regain her powers in time to save them all?
Of all the planets orbiting Alpha Centauri, Alecner is the most notorious for its seedy drug culture. As a boy, Chancellor Riley Sinclaire bore witness to his grandmother’s decline under the influence of narcotics. For that Sinclaire wanted revenge. In four days, Sinclaire’s plans would come to fruition, and the planet, along with its criminal populace, would be ended.
As he stands before the monorail on the planet Voltaire, Sinclaire spies a remarkably beautiful woman with exquisite fashion sense and features. Smitten, he takes the woman, Eden, to lunch—and, despite learning that she hails from Alecner, Sinclaire begins to fall in love. His newfound passion for Eden tempers his hatred for Alecner, and he decides to cleanse the planet rather than simply destroy it.
As this romance ignites, the flames of an old rivalry are fanned. Eden’s nemesis, Vexa, has her heart set on Sinclaire as well. Where Eden is kind and caring, Vexa is militaristic, cold, and calculating; she’ll stop at nothing to get what she wants.
Important to them both as he is, love is not the only thing on the table in this showdown. Virtual immortality is at stake, as Sinclaire tries to choose a new voice for the ubiquitous computer. As tensions between Eden and Vexa increase, things become violent. Will Riley Sinclaire have a chance to choose his lover and the new voice for his technologically advanced ubiquitous computer system, or will both fall to the last woman standing?
Five years have passed and the colony on the planet of Junction in the Iota Horologii System - commonly called Iron Horse - is thriving. Charley and Clarity of Purpose rule through a combination of indulgent compassion and benign neglect. The original ten thousand colonists are well ensconced but no more have, as yet, been brought from Earth.
A Constitutional Congress is held. A second shipload of colonists is to be transported so matters must be settled and whatever form of government decided upon codified. George Esterman and Catharine Virginia Petersen express their expected opinions, as do many others.
This middle volume of the Forbearance Trilogy documents the state of the colony and follows its progress for the next several years, describing the settlement’s flowering diversity as well as its continuing struggles. Rules are almost nonexistent and individualism is openly encouraged. However, the Han are still around and the paternal but autocratic Quanck present challenges of their own. Earth also has demands.
Whatever anyone’s interpretation of an “ideal” society, that vision can be accommodated on Junction but every form of sanctuary has its price. Freedom is never free and liberty requires constant attention and continual involvement. Anarchy can lead to its own dissolution and, at the very least, paradoxically requires planning and oversight. Day-to-day life is hardly rigorous or demanding, though, and that may very well constitute the colony’s biggest challenge.